Muster is Virtual Vertex next generation render farm management system for film production, game development, and visual effect industry. Built on the top of state-of-the-art technologies coming from twelve years of developing and stress testing all around the world, Muster maximizes your render farm and let you delegate the resources monitoring to a complete automated environment.
Made by dynamic fault tolerant services, it takes care of your farm by monitoring its usage, recovering from faults and even power off your racks when they are no longer needed.
We know that your deadline is priority number one, that’s why Muster lets you manage your render farm with no interruptions in the rendering process. Add more hosts, disconnect them from the farm, start the renders when no one is logged or even when a screen saver starts. This is all handled automatically by Muster assigning tasks on the fly! Your renders will continue under any circumstance!
Modern production environments must handle hundreds of content type and have to deal with different operative systems. That’s why we built Muster with cross platform operability in mind. Muster 6 is available natively for Microsoft Windows, Linux and Apple Mac OS X. Choose to deploy your render engines on the best operating system for your environment giving you the flexibility you need. Mixed environments are fully supported using our internal substitution path engine. You are able to run the same job across different platforms and get back exactly what you expect with no surprises.
Muster integration with render engines is accomplished through its built-in template system. The template system let you define with an easy macro language how to integrate with the external batch renders and let you also design the submission view in a dynamic way. You can add fields, selectors and check boxes that directly translates to command to send to the render engine in a bunch of seconds.
Templates also allow you to customize Muster behaviors on an engine basis. Embed custom actions to perform at any point in the render process, define licensing limits or special rules directly inside the template. Keep the options available to the end user as lower as possible and do the hard job behind the curtains!
Muster is also able to dispatch single frame images across multiple hosts (available for Maya and 3D Studio Max). The images are divided in slices rendered on multiple hosts simultaneous and then assembled back by the Dispatcher in a final coherent image. Image slicing is particular useful when you need to produce high resolution images for printing. Increase your slices number and let Muster render it in a bunch of minutes.
For further information, check the detailed features list
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