Cubicspace® and TurboSquid Introduce rtre™ v2.1 to 3ds Max community

Update Expands Realtime Tools, Extends OpenGL Performance and Adds Support For 3ds Max 2010

(New Orleans, LA – May 18, 2009) – Cubicspace Studios Ltd and TurboSquid, Inc. are pleased to announce the immediate availability of rtreTM v2.1 as the latest update to the popular Autodesk Certified Animation Plug-in product. With this release, users can expect rendering speeds within the Realtime view to exceed 100+ million polygons per second, providing instant visual feedback on scene design in ways not previously possible through the normal 3ds Max viewports.

Beyond just performance improvements and fixes, rtre v2.1 also offers several powerful new capabilities that help artists create immersive, interactive presentations with greater ease, including new texture and published scene compression, a single-click feature to make the entire interactive world solid and ready for collisions, and new infinite ground plane controls.

“The Cubicspace team has stayed focused on their goal of continued innovation, and I’m excited by the new rtre v2.1 update and how it will impact users’ workflow on their design-related tasks. Having the ability to build sophisticated and interactive scene files that users can hand off to their clients is still unique within the 3ds Max architecture and is becoming more important in these days of shortened project timelines and tightening budgets. rtre v2.1 provides a significant ROI when used in this way.”
Beau Perschall, TurboSquid Vice President of Business Development

“We remain committed to supporting the Autodesk 3ds Max artist. Our latest rtre is an almost complete rewrite, and users can look forward to even more amazing advances in performance and realism, produced using the bleeding edge of GPU technology.”
Steven Markham, Cubicspace Co-Founder, President and CEO

“What used to take hours to import now takes seconds. And if you are sceptical like I was, then you should try it out because you are in for a big but pleasant surprise. Well done, Cubicspace!”
Joseph Pace, Managing Director, Virtual Reality Studios

“rtre has enabled us to create faster, more accurate real time scenes straight from 3ds Max and has saved us a large amount of time and money.”
Paul Wheeler, Utah Department of Transportation

“The first time I saw rtre I could not believe the potential opportunities. It has really paid off. I love this stuff!”
Stephen Grisez, SGMAX Consultants, Owner

Key Highlights of rtre v2.1 include:


  • A custom tailored environment provides users with complete freedom within the Realtime view to walk, fly or orbit anywhere within their scenes. This includes variable gravity (to keep you firmly planted on the ground if you so desire) and adjustable movement speed to refine your audience’s experience.
  • Users can now select any object to be a start point within the Realtime view and can choose to start their realtime scenes in any navigation mode (walk, fly or orbit).


  • Automatic irradiance lighting of all selected objects added to the embedded Realtime view inside of 3ds Max allows for quick setup and preview of scene with materials.
  • Dynamic Realtime view offers customizable field-of-view, near and far clip planes and depth colored fog for advanced composition and layout to further augment your ideas and vision.

Interactivity & Publishing

  • Customize the dimensions, title bar and sizing options of published executable files from rtre v2.1 to deliver a complete experience for your clients that doesn’t feel generic or forced.
  • Setup and testing of custom skin interfaces directly within the 3ds Max Realtime viewport greatly reduces the time needed to publish out an .EXE file ready for consumption by your clients.
  • Intuitive helper objects allow users to build robust Realtime interactivity without needing to know anything about programming. Being able to have animation triggered by clicking on an object or colliding with it in the Realtime view lets users provide a much richer and complete experience for their intended audience.

Miscellaneous Coolness

  • Enhanced support for native 3ds Max materials and map types (including advanced Normal Mapping) gives users a full palette of material creation tools to make the textures applied to their objects robust and convincing.
  • Full XRef scene and object support within the Realtime view
  • Heads-up-Display in Realtime view lets you quickly monitor your hardware and scene performance

Pricing and Availability
rtre v2.1 is available at an amazing recession-busting introductory suggested retail price of $995, through TurboSquid or its worldwide reseller channel and works with 3ds Max 9, 2008, 2009 (32-bit only including Max Design) and 2010 (32-bit (64-bit coming soon) including Max Design). For existing v2.0 users, the new version is a free update, while v1.1 users can upgrade for $495. For a Reseller near you, contact .

About TurboSquid
Founded in 2000, TurboSquid is dedicated to the management and distribution of digital products and other relevant content for 3D and 2D designers and creative professionals. TurboSquid provides a global market for digital products by enabling individual and corporate users to list, promote and sell their content to users around the world. In 2003, TurboSquid was named as the exclusive publisher and worldwide distributor for the Autodesk Certified Animation Plug-in Program. TurboSquid is a privately held and venture-backed company. More information can be found at the company’s web site:

About Cubicspace
Founded in 1997, Cubicspace continues to be a leading technology developer, Certified Autodesk Developer and Partner, specializing in 3D and real-time solutions. rtre 1.1 was awarded a perfect 10/10 from 3D World magazine in 2003. Cubicspace® Realtime™ Custom Solutions are available for Government, Justice and Retail sectors. Cubicspace and London’s Metropolitan Police Service worked together to develop an innovative realtime software solution successfully used in the Inquest into the Death of Diana, Princess of Wales at Royal Court of Justice, London, UK. More on the Company at their website at

TurboSquid, Inc Paul Teall Director of Marketing –

Contact Information.

Turbo Squid

400 Poydras Street
Suite 1500
New Orleans, LA, 70130

tele: 504.525.0990

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